Crowd walking through a plant-covered concrete DRS90 entrance in bright daylight, London skyline behind

THE EXPERIMENTHARD NO TECHDRS90

WHAT HAPPENS WHEN YOU LEAVE THE DIGITAL WORLD AT HOME?

No live navigation. No continual messaging. No filming. No posting. No feed. The value is in being there: seeing it, hearing it and feeling it for yourself. That moment won’t happen again. You don’t need to film it or post it for it to matter.

THEN / NOWCOMPARISONVERIFIED SOURCES

THEN

BEFORE THE SMARTPHONE.

Leaving home routinely meant becoming partially unreachable. Before ubiquitous smartphones, people regularly travelled, met friends, attended events and returned home without carrying a permanently connected personal device.

NOW

97%

of young people aged 10–21 in a UK government survey had a smartphone.

96%

used social media — averaging just over 4 hours per day.

SOURCEUK GOVERNMENT / DSITCHILDREN'S WELLBEING ONLINE15 JULY 2026

Figures refer to the surveyed group, not every young person in Britain.

WHEN IT STARTSSMARTPHONE OWNERSHIP

AGE 10 → AGE 11

56% 83%

Smartphone ownership rises sharply around the transition into secondary-school age.

SOURCEOFCOMUK CHILDREN'S MEDIA LIVES

DIGITAL TIMESCALE, NOT ALARM

AGE 8–14

≈ 1 DAY / WEEK

spent online — roughly the equivalent of one full day per week.

AGE 15–17

≈ 2 DAYS / WEEK

spent online — rising to around two days per week.

SOURCEOFCOMUK CHILDREN'S MEDIA LIVES

THE JOURNEY.

Hard No Tech is not putting a phone away while dancing. It starts at your front door and finishes when you get home.

HOMETRAVELMEETENTEREXPERIENCERETURN

  1. 01 / HOME

    Leave the phone and connected personal technology behind.

  2. 02 / TRAVEL

    Know where you are going.

    Navigate without live smartphone guidance.

  3. 03 / MEET

    Make a plan. Agree where to meet.

    Arrive without continually updating one another.

  4. 04 / ENTER

    Nobody in the attendee crowd is carrying a phone, camera, smartwatch or equivalent connected personal device.

  5. 05 / EXPERIENCE

    No photography. No filming. No stories.

    No posting. No notifications. No feed.

    Music. Movement. People. Physical space.

  6. 06 / LEAVE

    The event ends at a reasonable time.

    Navigate your journey home without relying on a smartphone.

  7. 07 / HOME

    Reconnect afterwards.

THE WHOLE JOURNEYNOT JUST THE ROOM

THE EXPERIENCE STARTS WHEN YOU LEAVE HOME.

Putting a phone in a pouch once you arrive is a different experience to deliberately leaving home without it. DRS90 is interested in the complete journey.

  • Planning beforehand
  • Travelling without constant digital guidance
  • Meeting without continual messaging
  • Being unreachable
  • Experiencing an event without recording it
  • Returning home independently

DRS90 makes no claims about psychological benefits. That is what the research is for.

Friends meeting and talking outside a DRS90 venue at golden hour, London skyline glowing behind

OPEN QUESTIONSNO CONCLUSIONS

WE WANT TO FIND OUT.

PRESENCE

Do people feel more immersed?

SOCIAL CONNECTION

Do people interact differently when nobody has a phone?

SELF-CONSCIOUSNESS

Does behaviour change when nobody is filming?

ATTENTION

What happens when checking a device is impossible?

MEMORY

How is an event remembered when very little personal footage exists?

UNREACHABILITY

How does being genuinely unavailable feel to people who rarely experience it?

AFTERWARDS

Does the experience affect how people think about their own technology use?

DOES AVAILABILITY CHANGE THE EXPERIENCE?

We think it might. We want to find out.

RESEARCHWHAT WE ACTUALLY KNOW

THE BIG QUESTIONS ARE NOT SETTLED.

A 2026 UK government evidence review concluded that strong causal evidence about exactly how smartphones and social media affect young people's mental health and wellbeing remains limited.

That is why DRS90 wants to measure the experience rather than tell people in advance what they are supposed to feel.

SOURCEUK GOVERNMENT / DSITEVIDENCE REVIEW20 JANUARY 2026

RESEARCH NOTEPHOTOGRAPHY & MEMORY

Experimental research into photographing experiences has produced mixed findings. Some studies have found reduced memory for photographed objects, while other work has found photography can increase enjoyment in some circumstances.

DRS90 does not assume that removing cameras improves an experience. It creates the condition in which that question can be studied.

SOURCEEXPERIMENTAL RESEARCHPHOTOGRAPHY & MEMORY

RESEARCHOPEN INVITATION

RESEARCH WITH DRS90.

We want universities and independent researchers to study these experiences properly. No university partnership exists yet — this is an open invitation.

  • /Pre-event measures
  • /Structured observation
  • /Post-event questionnaires and interviews
  • /Longer-term follow-up

RESEARCH ENQUIRYOPEN INVITATION

Your enquiry is sent directly to DRS90. It is not published anywhere.

PRIVACY

SOURCESEDITABLELINKS TO BE ADDED

  • UK Government / DSIT — Children's wellbeing online: What young people think about social media, safety and AI (published 15 July 2026)

    Survey of young people's smartphone ownership, social media use and reported experiences. Figures refer to the surveyed group. Reported associations are not evidence of causation.

    LINK / TO BE ADDED

  • Ofcom — Younger phone owners, the rise of AI, and consumption over creation: our latest look at UK children's media lives

    UK regulator research into children's media use, smartphone ownership and time spent online.

    LINK / TO BE ADDED

  • UK Government / DSIT — Understanding the impact of smartphones and social media on children and young people (published 20 January 2026)

    Evidence review concluding that strong causal evidence on effects remains limited.

    LINK / TO BE ADDED

  • Experimental research on photography, memory and enjoyment

    Mixed findings: some studies report reduced memory for photographed objects; other work finds photography can increase enjoyment in some circumstances. Specific studies to be cited.

    LINK / TO BE ADDED

DON’T JUST READ ABOUT IT.

Experience it.